Now that our first Facebook title, The Crazies, has been out a few weeks, I thought it would be useful to analyze what it has shown. From my perspective, the success of The Crazies has definitely proven the value and convergence of traditional media properties and social gaming.
First, given that the game had a two month development cycle and it was Merscom’s first real Facebook title, the numbers are great. With less than $10,000 in marketing, it already has about 250,000 monthly users (MAU). It is also monetizing at a rate consistent with industry norms.
It’s not the monetization or quick growth, however, that I see as an indication of the value of brands. It’s the way both Merscom and Starz were able to work together to get value that other social game companies are not able to achieve. On Starz’s side, let’s not underestimate the value of the movie’s marketing campaign. With over $30 mm spent on marketing, there was incredible awareness of the IP, which made it much easier for us to get people to try the game. Additionally, that marketing spurred a lot of interest in the movie that Starz could then leverage for the game. For example, the following post to Fans of the movie reached over 150,000 people:

From Merscom’s side, we were able to generate a lot of interest in the film. An email to player’s of the game suggesting they go see the movie the weekend it premiered had a phenomenal 40 percent click-through rate to the Fandango link. A link within the game driving traffic to the movie fansite generated over 25,000 clicks. And we have just put the following pop up at various levels of the game to drive additional traffic to theaters:
It’s still early, but to say I am pleased at the way we were able to use a major media property in a social game is a great understatement. I am now more confident than ever that we can replicate our success in the casual space that largely came from working with media companies in the social space.
Lloyd Melnick
Chief Customer Officer

