December, 2009Archive for

Seth Godin’s blogpost

Sunday, December 27th, 2009

I was recently reading one of my favorite blogs (Seth Godin’s blog) and came across an entry that confirmed much of my thinking about the offers controversy in the social gaming space.  In my last blog post, I said that the discussion of offers for social media games such as Mafia Wars has been over-hyped.  In Seth’s blog entry, he discusses all of the “bloatware” that is included these days with computers from all manufacturers (http://tinyurl.com/y87l8l8). 

In the discussions about misleading offers, most of the commentators implied this problem is unique to social games and this exploitation will lead to the downfall of social media games.  Seth’s blog shows that scams are showing up in many industries and companies will do almost anything for a buck.  The fact that the PC retail industry is of magnitude larger than the social gaming space despite these practices shows that the offer controversy is not the industry breaker some claim (and others hope). 

Please do not infer that I am condoning misleading offers. I do feel they hurt the consumer and thus hurt the industry.  There will, however, always be companies that will do anything for revenue but these are the companies that will destroy our industry.

Lloyd Melnick
Chief Customer Officer


Social Gaming and Facebook: Offers Benefit Everyone

Sunday, December 20th, 2009

In my last entry, I discussed my feelings about the hype around “Scamville,” which revolves around the industry controversy about offers.  I am not going to defend misleading or illegal offers.  There are bad fish in every Fishville, but offers are as good for the end-user as for the game developer.  We often ask our staff to play competitors’ Facebook games to benchmark. What is interesting is that after they have played them for a week, we’ll ask if and how much money they spent.  While sometimes someone will use direct pay methods (i.e. Paypal) to purchase virtual goods, the majority use offers to enhance their game play experience. 

The big question is:  what do they think of using offers to get virtual items?

Many expressed their approval because they enhanced their social gaming experience.  They were able to play the game longer and enjoy it more than people who just used the “free” elements.

Interestingly enough, many people stated that they did not feel like they were spending money.  These days everyone is on a tight budget and they usually did not have the luxury of spending $5-$100 on a game, especially around Christmas.  Instead, they could gain the same benefits and their bank account (or credit card debt) would not be affected.  They realized the game companies were able to monetize the offer but it didn’t matter because they gained something without direct out of pocket cost.

These are two very strong drivers that point to the continued existence of offers, but, more importantly, social game companies should not be fighting the use of offers.  The results are still the same: offers are good because the end user is happier with the enhanced gaming experience, the advertiser is happy as they are getting a very measurable marketing spend, and the game company has a nice revenue stream. 
 
The best idea is to embrace the honest offers while declining the misleading offers. Beneficial offers are a big reason social gaming has such potential to everyone.

Lloyd Melnick

Chief Customer Officer


Social Gaming: Scamville Should Be Renamed Hypeville

Monday, December 14th, 2009

I tried to avoid commenting on the “Scamville” controversy as everyone else seemed to be piling on.  Thinking about the situation more, though, and talking to our staff, I feel I should weigh in.  First and foremost, the “scandal” reminds me of my days working for the government in DC when the media used the phrase “inside the Beltway.”  This term meant the discussion of issues that politicians felt were important, but really did not matter to the millions of people who did not reside in Washington, DC. 

While Scamville has captured the hearts and minds of bloggers and social game industry insiders, virtually all of the 72 million people who play Farmville and the hundreds of millions of other social gamers don’t care.  They understand what offers are and that there is a cost to getting something for nothing.  More importantly, they are focused on enjoying the games and interacting with their friends.  It is obvious by looking at the DAU and MAU figures for the top games (and virtually all games) that this tempest on the blogs had virtually no effect on the customer. I am sure they are more concerned with what they will buy their uncle for Christmas than what Mark Pinkus said to some aspiring entrepreneurs.

I actually saw a casual download game company trying to use the controversy about offers to scare their customers into avoiding social games.  That smacks of desperation.  Instead, they should be focused on how to provide the same level of value to their customers as the social game developers; hence, the much higher growth in the social gaming ecosystem.  The social gaming phenomenon is here to stay.  It’s going to continue to grow exponentially because people love the social media games and opportunities continue to abound.

Lloyd Melnick
Chief Customer Officer


Sweet Home Carolina

Sunday, December 13th, 2009

I am often asked “why did we locate Merscom in North Carolina” and “why have we stayed here.”  Now that we are building up our social media group, I am reminded of the answer almost every hour.  The quality and availability of great people in this area is just mind blowing.  With Duke, UNC, Wake Forest, and NC State (as well as about 20 smaller schools) all within an hour of our offices, there seems to be an almost limitless supply of talented people.  Minutes after posting a job description for a Flash programmer on Craigslist, we have twelve highly qualified applicants (with more coming in every day).  The same holds true for marketing specialists, PHP programmers, network engineers. 

Talking to friends in the major media centers, they have to deal with the exact opposite.  There are a very limited number of great people with a lot of companies vying for attention.  Add to this the affordability of office space, tech infrastructure, and absence of awful traffic, it shows why this area has helped make Merscom successful.  Now if only the North Carolina legislature would become a little less ignorant on tax policy (there recent legislation regarding online sales by affiliates has forced Amazon to shut off its NC affiliates), there would be no reason to ever leave.

Lloyd Melnick
Chief Customer Officer


A Casual Gamer is Born

Friday, December 4th, 2009

Recently, I was asked the question do I enjoy playing casual games.  To me, casual games are games that are high impact, risk taking and have a lot of things blowing up.  So needless to say I was very skeptical when asked to play the hour version of The City of Z and to tell my story.  Granted the game does not have anything exploding, shaking or loud music to grab your attention, but it does intrigue the mind.  The City of Z makes you use your senses to locate objects that are hidden in plain site but are not so plain when having to find the objects.  Some objects are harder to see than others and that is what makes the game intriguing. 

Throughout The City of Z, you are keeping certain objects that you find to help with you trip through the jungle.  You also maintain a diary of your events and take pictures of exciting creatures that you encounter throughout your adventure. 

I continually found myself being sucked into thought process of finding the objects and completing each adventure of the trip through the jungle.  By the end of the hour I found myself completely absorbed with finding the next object and moving through to the next level.  If you like Sudoku or crossword puzzles, then you will love the Lost City of Z because it is finding the clues with adventure mixed in.

Caron Davis


Social Media and Gaming: Building the Perfect Casual Game

Wednesday, December 2nd, 2009

Thanksgiving Holiday is the perfect time for field research in terms of getting more content for my new casual game.  There’s a small local bar in Chapel Hill where I went last Saturday to explore the matter of philosophy…or Three Philosophers…a Belgian beer that is my favorite!

Pretty much everything is perfect about this beer – its deep amber color topped with a rich, foamy head combined with an amazingly rich, capacious taste…all create an amazing symphony of aesthetical and gastronomical experience that no beer connoisseur should ever miss.

In my game, along with other drinking experiences – which the player varies from becoming a little tipsy to being alarmingly wasted – is the unique and very natural impulse to have a pint of beer with a good friend.

The experience I’m trying to portray with in-game artwork is that moment of both relaxation and excitement – the moment of that first, delicious drink that will lead to a relaxed conversation, a good joke, some juicy gossip, and time spent together that will help these drinking buddies get through the rest of their week.

Three Philosophers is one of those beers that make you feel better about yourself. As with the old Italian painting, it allows you to discover the three aspects of your character – the wisdom of the old man, the adventurous wit of the oriental merchant, and the endless vigor of the young man.

Needless to say, Three Philosophers will make my casual game a premium drink of the day, even  perhaps the day we launch it.

Dimitri Kirin