Producers

Compassionate Cash Shops and Charity Revenue share Virtual Goods in Social Games

Tuesday, February 9th, 2010

It’s not exactly a new concept for game companies to raise money for charities, but it seems that now more than ever with the attention social games and MMOs, some game companies are pushing to get donation and charity drives on the front burner. They are realizing that the gaming community is larger than ever and using social networking to get as many people involved as possible is working.

There is a passionate and networked community out there of “grownup gamers.” In truth, we’re still gaming and never did give it up as our parents suggested. Obviously, not all of us are your “typical gamer.” We’re parents, teachers, engineers, and college students.  We are young and old, male and female. One thing is for sure: we’re showing the world that gamers care about people, animals, and the environment with our donation dollars.

There are many ways games can be used to raise money for charities. One way is from offering in-game items with special abilities (cuteness being one of those abilities).

Some companies don’t actually make games or sell virtual items, but raise awareness about a charity through gaming conventions and comics about games.

Penny Arcade is doing just that with their charity, Child’s Play. They were able to raise almost 2 million dollars last year for stocking children’s hospitals with video games and toys. Nothing is worse than being sick and having nothing fun to do. You can learn more about this charity and donate by visiting their site here: http://www.childsplaycharity.org/

CCP, creators of the popular sci-fi themed MMO Eve, is offering a virtual item that adds 30 days of game time to your paid subscription. This item will be available until February 15th. Once you purchase this item, all of the proceeds will go to the Red Cross disaster relief efforts in Haiti. More on that here: http://www.eveonline.com/devblog.asp?a=blog&bid=726

Social games developer Zynga raised a stunning 1.5 million in 5 days for the recent earthquake disaster in Haiti by selling virtual goods in 4 of their most successful games: FarmVille, FishVille, Mafia Wars, and Zynga Poker. This is a huge accomplishment and it shows that their tagline “Transforming the world through games” might be becoming more of a reality. Zynga also helps animals in need by donating to the San Francisco SPCA to the tune of over $90,000 by selling virtual tabby cats and bull dogs in Yoville. You can find out more here: http://zynga.org/

Merscom has plans in the works to offer special virtual items in their social games which will help raise money for non-profits and charity organizations. Keep an eye on http://www.mercom.com for upcoming information on what you can expect to see soon!

For brevity’s sake, here is a list of some other game companies and publishers who are generously sharing their space: Sony Online Entertainment, Free-to-play MMO publisher Outspark, London-based developer Tall Trees, Runes of Magic publisher Frogster, Xbox and Activision.

With the number of large game companies following this trend, it’s safe to say if you play online games there is a good chance that you’ll be seeing a charity tie in soon. 

If I missed a great charity or cause, which is related in some way to gaming, I’d like to hear about it.

Also, would you buy one virtual item over another if you knew it was for a good cause? Have you donated to charities through games before? What was your experience like?

Thanks for reading and until next time.

Melissa Loy

Associate Producer


Drinking Buddies Facebook Social Games Spans Many Countries

Tuesday, January 19th, 2010

It’s been one month since we’ve launched Drinking Buddies and I decided that I’ve amassed enough reasons to celebrate it.

Driving to one of local bars in Chapel Hill, where my friend Tom works as professional intoxicator, I’ve been thinking about how challenging it has been for me as a Producer. In fact, very little of my experience that I’ve gained producing casual games could be applied to producing the Facebook social game Drinking Buddies. The main difference in producing social games for Facebook or any social platform is there’s no such thing as a “postmortem” simply because there’s no Golden Master.  As long as our game is gaining new users it will continue evolving and eventually become an even important part of my life and, hopefully, my project for years to come. Basically, once any game on a social platform is launched you can have a “postpartum” with your peers and then it’s going to be a series of numerous check-ups. It sounds so much like a living being it’s scary, isn’t it?

We’ve hit 10K+ MAU (Monthly Active Users) yesterday. In fact, this the main reason I’m visiting my bartender friend Tom tonight. Of course we have long way to go to compete with 800 hundred pound gorilla games from our West Coast competitors.  Yet it feels great to check our rankings every day and see how many new folks came aboard. “Look,” says Lijith, who leads our project on our developer’s side, “we are moving into the right direction!  We got another 500 folks to share drinks with their friends tonight. Isn’t that great?”

It is great, indeed.   Lijith and I have been living a very intense life lately. Our working hours have extended in a desperate attempt to cover each other’s normal working hours so both of us in fact feel relocated to the other’s country. My day starts very often in Kochi, India when the rest of my neighborhood rests peacefully in Orpheus’ arms and Lijith wraps up his work day when his native town is about to call it a night.

Cheers, Lijith!

Let’s go wild – you in Kochi and me here in Chapel Hill once we hit 500.000 users per month.

Dimitri Kirin


Social Media and Gaming: Building the Perfect Casual Game

Wednesday, December 2nd, 2009

Thanksgiving Holiday is the perfect time for field research in terms of getting more content for my new casual game.  There’s a small local bar in Chapel Hill where I went last Saturday to explore the matter of philosophy…or Three Philosophers…a Belgian beer that is my favorite!

Pretty much everything is perfect about this beer – its deep amber color topped with a rich, foamy head combined with an amazingly rich, capacious taste…all create an amazing symphony of aesthetical and gastronomical experience that no beer connoisseur should ever miss.

In my game, along with other drinking experiences – which the player varies from becoming a little tipsy to being alarmingly wasted – is the unique and very natural impulse to have a pint of beer with a good friend.

The experience I’m trying to portray with in-game artwork is that moment of both relaxation and excitement – the moment of that first, delicious drink that will lead to a relaxed conversation, a good joke, some juicy gossip, and time spent together that will help these drinking buddies get through the rest of their week.

Three Philosophers is one of those beers that make you feel better about yourself. As with the old Italian painting, it allows you to discover the three aspects of your character – the wisdom of the old man, the adventurous wit of the oriental merchant, and the endless vigor of the young man.

Needless to say, Three Philosophers will make my casual game a premium drink of the day, even  perhaps the day we launch it.

Dimitri Kirin


First Social Media Project

Tuesday, November 17th, 2009

Having produced a couple of casual games for Merscom, I was assigned to a social media game that requires a lot of field trips to the local bars in Chapel Hill.

Could my life get possibly any better?

Just a couple of days ago I had to try a drink called Six Day War that among another hostile ingredients consists of anisette, rum, and something else that was suppose to taste like a desert storm on my teeth – which it totally did.

My liver is taking a hit, but, I take my new assignment very seriously and my approach is very scientific, I take notes. I interview intoxicators (bartenders) and I am generally driven by the strong sense of my mission: good drinks make a good games. They should cooexist and empower me as a producer.

Dimitri Kirin